Belated Update: New Process

Hi followers,

Long time no post!

Our posts and our work have been delayed for a while due to changes in the personal lives of some of our team members, such as moving house, graduating from university, switching jobs etc. C’est la vie!

But rest assured that we are still here and those of us who are able are still tinkering away on our games in the background.

In light of the issues we have had with sustaining our workflow, we are in the process of rethinking how the team and their tasks are organised and also getting everyone to learn new skills as we move to different (more affordable) development programs and upgrade our game engine to the latest version.

We are aiming to make each of our team members as multi-functional as possible so that everyone understands what the other is doing and, if someone struggles to complete their work for whatever reason, then someone else can pick up from where they left off! Sounds like a plan, right?

We hope you will bear with us while we make this transition and we look forward to updating you again in the near future.

We’ll be back! 🙂

The lead designer,

Giverny

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